


Set_research_slots = does what it says on the tin, major countries (U.S, France, Britain, Germany, etc.) will start with 4, minor countries in North America & Europe will have 3, and minor countries everywhere else will start with 2, not every country has this tag within their files, not having it there means that the country will default to 2 as standard. Oob = stands for Order of Battle, this is syntax telling the game to call the respective oob file (which can be found in history/units/) for that nation (and depending on the amount of action the country sees: the oob for a specific YEAR.) oob files are usually split based on whether or not they're land or naval units (defined as ,) naval units are also split up by whether or not a player owns DLC, with those who do own it using and those who don't using files. (Or, if you installed Visual Studio Code and the extensions I recommended, you can go into that, press CTRL+SHIFT+P, and type out "Preview" before clicking the preview world map option, allowing you to view the in-game map and all its debug info without having to launch! Seen below.) You can hover over a state in-game while in debug-mode in order to read off all information including state ID. Capital = defines the location of the country's capital via a State ID, in-game, the regions that are given names (e.g the American states for example) are states, with provinces being the much smaller areas that make up individual states.
